The old dcf Games Blog

Ludum Dare 18: PIXELSPACE Now Available

PIXELSPACE is finished and can be downloaded now for free at dcfgames.com/games/pixelspace!

You play as a white pixel defending yourself against incoming infected green pixels. You do this by shooting them down or by guiding them to crash into each other (the latter having the chance of an ammo drop, hence “enemies as weapons”). Coming into contact with enemies will cause damage, but you have the ability to regenerate health at a rate determined by your accuracy with your weapons.

For all my updates from throughout Ludum Dare 18, see my Twitter feed (#ld48 tag), the Ludum Dare entry page and the dcf Games blog LD18 tag. To see all the games from the event, click here.

A few screenshots of the finished game before I head off to bed!

The first screenshot of my Ludum Dare 18 entry.  The player plays as the white pixel firing on the incoming infected green pixels.  Ammo is limited, so the player must use the homing tendencies of the green pixels to cause them to crash into each other, producing an ammo crate containing 100 bullets and killing both involved.

The first screenshot of my Ludum Dare 18 entry. The player plays as the white pixel firing on the incoming infected green pixels. Ammo is limited, so the player must use the homing tendencies of the green pixels to cause them to crash into each other, producing an ammo crate containing 100 bullets and killing both involved.

Ludum Dare 18: The Story So Far

If you follow me on Twitter or Facebook, you’ll already know I’m taking part in the Ludum Dare 48-hour game development competition this weekend.

My game idea is a basic top-down shooter, with different enemies having different effects on the enviroment when they are shot. The player has a very limited ammo supply, so use of these effects is vital to survive. The player can also lure enemies into colliding with one another to kill them.

It’s the start of sunny day 2 with 16 hours to go, so here’s a sitrep…

  • Particle system is up and running
  • Player movement working
  • Enemy spawning working

Now I just need to add the ability to shoot, collision detection for the enemies and the various environmental hazards… I’d better get to work!

More news to come throughout the day.